

Adventurers can cooperate with one another to build cities with walls, towers and catapults that can protect player-owned taverns and merchant facilities. Players are able to take part in large scale siege operations. Players can then work together and build on each other's strengths, for example a character standing in line with a 'Conqueror' when he is running will have a greater resistance to knockback effects. In some situations however, players will choose to band together and unite their skills to face other bands of players or non-player armies. The "Real Combat" system is used in one-on-one weapon battles, as well as during spell-casting, ranged combat and mounted combat.

The idea of "Real Combat" is to eliminate the dullness of typical MMO fighting, which often consists of an auto-attack feature. Character statistics and item bonuses also play a role in this system, however item bonuses have less effect on a character's power than in comparable games, so that whilst equipment does play a certain role other factors also have an impact, such as the player's skill or their analysis of the scenario. Feedback from players has pointed out that this system requires a certain degree of dexterity. Combinations can be performed by stringing together consecutive attacks in particular directions. This "Real Combat" system is a first-person melee approach in which every enemy has three different areas that players can target. The developer Funcom stated that their "Real Combat" system, a combat system designed to offer more real-time options than traditional Dungeons & Dragons-inspired "turn-based" combat systems that are more commonly used, will be a prime attraction of Age of Conan: Unchained. Difficult-to-perform combinations cause additional damage and faster strikes. These directions are designed to be strung together in combination naturally during combat. Combat comprises striking a target from different angles, such as hacking down against the head, slashing diagonally down from the left or right, and slashing diagonally up from the left or right.
